Ten Desires

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Vorlage:Lang
Ten Desires
Ten Desires title screen
Entwickler Team Shanghai Alice
Publisher Team Shanghai Alice
Erscheinungsdatum

Trial 0.01a: April 15, 2011 (Web)

Full: August 13, 2011 (Comiket 80)
Genre Vertical Danmaku Shooting
Gameplay Single-Player Story Mode
Plattformen Windows XP/Vista/7
Systemanforderungen
  • Low-class Intel Core CPU
  • DirectSound
  • VRAM 256MB
  • DirectX 9.0c (June 2010)

Touhou Shinreibyou (Divine Spirit Mausoleum) ~ Ten Desires (東方神霊廟 ~ Ten Desires) ist das dreizehnte offizielle Spiel von Touhou Project. Eine Demo-Version des Spiels erschien im Internet, und zur Reitaisai 8 im Mai 2011. Die Vollversion erschien auf der Comiket 80 am 13. August 2011. [1]

Gameplay

Die größte Neuheit im Gameplay von Ten Desires sind die Divine spirits und die Trance-Leiste.

Divine Spirits werden freigesetzt wenn Gegner besiegt oder Bosse beschossen werden. Es gibt 4 Arten von Spirits: blau, grau, lila, und grün. Blaue Spirits erhöhen den Wert der blauen Punktitems die an der POC eingesammelt werden und füllen die Trance-Leiste ein kleines Stück auf. Graue Spirits verhalten sich wie die gelb umrandeten Punktitems in Mountain of Faith, wodurch sich der Wert der blauen Punktitems erhöht, egal wo sie gesammelt werden. Graue Spirits füllen die Trance-Leiste mehr, als Blauen.

Wie in Undefined Fantastic Object werden Extraleben und Bomben durch das Einsammeln von Stücken erhalten. Lila Spirits entsprechen 1 Lebensstück und grüne Spirits entsprechen 1 Bombenstück. Anfangs benötigt der Spieler 8 Lebensstücke für ein Extraleben, doch dieser Wert erhöht sich um 2 oder 3 für jedes auf diese Weise erhaltene Leben (8, dann 10, dann 12, dann 15, und so weiter). Für 8 Bombenstücke erhält der Spieler eine Bombe, und dieser Wert ändert sich nie. Manche Gegner droppen grüne oder lila Spirits, und Bosse droppen 1 lila und 1 grüne Spirit nach jeder spell card.

Die Trance-Leiste besteht aus 0 bis 3 Flammen, die durch das Einsammeln blauer und grauer Divine Spirits aufgefüllt wird. Das Spiel beginnt mit 1 kompletten Flamme, und kann bis auf 3 Flammen aufgefüllt werden. Der Spieler aktiviert den Trance-Modus entweder in dem er ein Leben verliert, während mindestens 1 Flamme gefüllt ist, oder manuell wenn alle 3 Flammen gefüllt sind, durch das Drücken der C Taste. Wenn der Tranc-Modus durch einen Treffer aktiviert wurde, wird der Spieler nach Ablauf des Trance-Modus ein Leben verlieren. Im Trance-Modus richtet der Spieler mehr Schaden an Gegnern an, ist unverwundbar, und Spirits haben einen höheren Wert. Nach Beendigung des Trance-Modus ist die Trance-Leiste komplett leer.

Wie Imperishable Night hat Ten Desires außerdem einen Spell Practice Modus.

Concept

After the main Touhou theme of Shinto and the Undefined Fantastic Object theme of Buddhism, Ten Desires focuses on Taoism. ZUN personally didn't know anything about Taoism before creating this game, so some of the work went into studying.

Gameplay-wise, ZUN claims that it's somewhere in between Perfect Cherry Blossom and Undefined Fantastic Object, but he wanted to give the game a different style from previous entries in the series. He also states that he wanted to have dialogue occurring during the final battle, but possibly due to system limitations settled on throw-away lines instead. He did the same thing in Fairy Wars. ZUN has kept difficulty down this time and simplified the game mechanics in order to suit a wider audience. [2]

ZUN has stated that he wanted this game to bridge the gap between the older games (Embodiment of Scarlet Devil, Perfect Cherry Blossom, and Imperishable Night) and the newer games (Mountain of Faith, Subterranean Animism, and Undefined Fantastic Object). The events in the game directly link everything in the newer games.

The extra stage, which story-wise is completely separate from the main game, was meant to be a little sequel bonus, as well as give to a feeling that it could be a possible link to the next game. Kasen Ibaraki and Byakuren Hijiri were other candidates for the boss. ZUN didn't actually decide what the extra stage was going to be until he decided upon the stage title, "Raise the Flag of Rebellion".

Story

The Story of Ten Desires takes place after the events of Undefined Fantastic Object. Divine spirits show up in Gensokyo, and our heroines are sent to investigate. They thought the actual culprit was Yuyuko Saigyouji, but Yuyuko says she does not know much about the events and suggest the heroine to go to the Myouren Temple. After battling through various stages to the Hall of Dreams' Great Mausoleum they find that the divine spirits flew here to witness the resurrection of a Saint, Toyosatomimi no Miko.

Music

A total of 17 tracks are featured in Ten Desires: seven stage and boss themes and one for the title, ending and staff roll. An eighteenth track is the player score theme, which was taken from Fairy Wars. "Desire Dream" (Vorlage:Lang), the staff roll theme, is a slower and looser version of the stage 4 theme "Desire Drive" (Vorlage:Lang).

Besides these normal versions of the tracks, all the stage and boss themes (except during the battle with Toyosatomimi no Miko) also have "spirit world" versions. The normal version focuses primarily on the melody and harmony and contains relatively few background voices compared to ZUN's previous compositions. Upon entering trance mode, the music switches to the "spirit world" version. It's recorded using a lower sampling rate (22050 Hz), and focuses primarily on the rhythm and accompanying voices. Mixes have been created utilizing both soundtracks, which produces a different sound than when listening to either track on its own.

ZUN has said that his favorite song in the game is Mononobe no Futo's theme, with the stage 4 theme coming in second. For Mamizou Futatsuiwa's theme, ZUN had to work pretty hard in order to create a song that stood apart from the rest of the game (as the story does). He was happy with how the song turned out, though. He then later created an arrangement of Mamizou's theme for Hopeless Masquerade, renaming it "Futatsuiwa from Gensokyo".

Press

The game was announced by ZUN in his blog on 28th February 2011.[2] ZUN announced the list of playable characters: Reimu Hakurei, Marisa Kirisame, Sanae Kochiya and Youmu Konpaku, making this the second main-entry Touhou game to feature four playable characters (the other being Mystic Square), excluding the multiplayer games (Phantasmagoria of Flower View and Phantasmagoria of Dim.Dream).

Due to the cancellation of Reitaisai 8 because of the Touhoku earthquake and tsunami and subsequent moving of the event to May 8, 2011, the demo release was postponed. The trial version was released for free download on the Internet on April 16, 2011. [3] Proceeds from those who bought the demo at the postponed event were donated to charity.[4]

The full game was released August 13, 2011 at Comiket 80. A few days later, two patches were released in quick succession in order to fix bugs and a few small display issues.

ZUN had given an interview in Chara☆Mel Febri volume 9 which revealed more about the characters, music of the game and Ten Desires in general.[5]

External Links

Official

Unofficial

Übersetzungs Patch

Die folgenden Touhou Community Reliant Automatic Patcher Quellen liefern komplette Übersetzungen zu Ten Desires:

Touhou Patch Center (http://srv.thpatch.net/)

Standalone Deutsch Patch
Dies ist ein stationärer, portabler Patch, welcher die Englische und Deutsche Übersetzung enthält. Er basiert vollständig auf die oben genannten Automatic Patches. Siehe hier für mehr Details.

References

  1. ZUN (26 July 2011). "Comiket Release" (in Japanese). http://twitter.com/#!/korindo/status/95919622527795200. Retrieved 27 July 2011. "定期的に夏は何が出るのか、神霊廟はいつ完成するのかと聞かれるので言っておきます。そりゃもう夏コミに神霊廟の完成版を出すつもりです、それ以外に何が出るというのかとw" 
  2. 2,0 2,1 ZUN (28 Februari 2011). "東方Project第13弾 東方神霊廟 ~ Ten Desires. [Touhou Project no.13: Touhou Shinreibyou ~ Ten Desires]" (in Japanese). Invisible Games and Japanese. Team Shanghai Alice. http://kourindou.exblog.jp/14332117/. Retrieved 19 December 2011. 
  3. ZUN (16 April 2011). "Vorlage:Lang Ten Desires. Vorlage:Lang" (in Japanese). http://kourindou.exblog.jp/14614181/. Retrieved 16 April 2011. 
  4. Tateito1 (25 March 2011). "Vorlage:Lang" (in Japanese). http://tateito1.blog48.fc2.com/blog-entry-477.html. Retrieved 25 March 2011. 
  5. Chara☆Mel (25 November 2011). お詫びと訂正/ "Vol.09 掲載内容" (in Japanese). Chara☆Mel Febri vol. 9. Ichijinsha. p. 44. http://www2.ichijinsha.co.jp/febri/2011/11/25/ お詫びと訂正/. Retrieved 19 December 2011.